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(+1)

This was fun and beautiful!

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This was a lovely puzzle-experience! ^_^

The strangely-connected forest and the brief but useful clues added a nice air of mystery. On the mechanical side, the use of simple traversal across screens as a primary means of solving puzzles added to the strange feeling of the experience, complemented the idea of exploration, and made for an unusual approach to interaction.


All in all, I really liked this! ^_^

(+2)

No wonder Bart Bonte said this was his favorite game of 2020.  This was a lot of fun.  Wasn't sure I'd be able to keep up with the three circles, but zooming in and taking a few extra seconds to wander correctly worked the first time.

Great game for puzzlers.

(+1)

i am really stumped on the maze thing under the well not the invisible one but the dot one

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I completed it and didn't get anything? it just put me back at the beginning.

If you ended up back at the beginning, you didn't follow one or more of the dot patterns correctly. You will end up partially retracing your steps, but your path should soon diverge again.

i still have not played it

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-What a gem!- 

This game had me hooked for 2 and a half hours before I completed it. The riddles were the perfect difficulty to get me stumped for a while then feel very smart when I solved them. The simple but original storyline and gameplay were just enough to keep me exploring and curious. The art and music suited the game and were engaging to interact with.

I just can't say enough good things about this game. Amazing work, can't wait to see more games from you in the future : )

(+1)

I loved it, with all of its hints and clues, but...

When you have to complete a bunch of invisible mazes that set you back at the beginning if you scuff them... It's a little frustrating.

Otherwise, the visuals are minimalistic but descriptive, the actual forest/overworld puzzles and gameplay are really fun, I love it.

I think it's OK to do that as long as you're given instructions or clues you can write down to avoid having to do trial and error. In that respect it's not actually what I would call a "maze" since the intention isn't to get you lost but to block you from progressing until you have the clue you need.

there is a rule to the mazes, they are not truly invisible because there is a visual indicator of where to turn

This is absolutely one of the best puzzle games. Really cool stuff 🔥🔥🔥

(+2)

my guy really used the fire emoji?

three times, no less

(+1)

Lovely game! Challenging, but not frustrating to the point of giving up. I got that sense of accomplishment when I completed it!

My 1 question is; what happened to my buddy stuck in the forest with me?

(+1)

Easily my favorite game I've ever played on itch, one of the best ways to spend an hour or two. Thank you so much for making this game.

(+10)

I made a video walkthrough! Here it is:

I also recorded myself explaining the puzzles as I went, so hopefully it'll help you understand what I'm doing.

Hey what a life saver! I loved this game but got absolutely stuck at the end—completely missed the interactive pillars in the cart cave, assumed I needed to access the cart by opening the metal door with a key that I'd get by solving the spiral, and of course I couldn't understand why I was unable to brute force the spiral combination. Thanks!

(+1)

Of course! There's never any shame in admitting you're stuck, and I'm glad to have helped you out. A long time ago I decided that using a walkthrough to finish a puzzle game doesn't necessarily make the experience less valuable, because for me it often doesn't make it less fun or interesting, and I can appreciate puzzles I couldn't solve and ones I never even would have seen. Plus, often if your intuition about a puzzle doesn't match the developer's intuition and how they expect you to approach it (e.g. assuming "this looks weird I probably need a key" rather than trying to interact with it first), it can make it completely impossible. I often recommend trying to get a sense for different developers' puzzle logic if you can't parse it, by playing through some of their games with walkthroughs, before attempting to beat maybe a harder one on your own.

When is someone posting the walkthrough to this?

(+2)

Here it is!

finished and loved it!  i love puzzle games and wow that one was hard, good job!

Big glitch to report: when exiting to the menu or finishing the game, starting a new game and picking up the first note seems to cause it to crash entirely, more often than not. (I think I'm the only one who's run into this because I'm trying to develop a speedrun route! Many of the puzzles can be skipped with notes.)

(1 edit)

Thank you very much for reporting, I'm looking into it. So far I've only managed to replicate the bug once after 30+ attempts, so it might take a while.

Edit: Found the issue, the bug should now be fixed. Good luck with the speedrun!

Thanks so much! Glad I was able to help. I wonder why it was happening so often for me.

Here's my first speedrun attempt:

I did one more like this and got a 3:56, but this is the one where I kinda explained what I was doing a little. I hope you enjoy seeing me ruin the intended order...

Very nice game, I love riddles like these and minimalistic visuals! Had fun solving it, good job!

(-1)

This is confusing.

Deleted 1 year ago
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That's a glitch, I think it has to do with cookies. Try disabling your privacy settings.

stuck on the spiral and the metal box, any hints?

You need paper hints for both of those: the "paper with holes in it" and the firefly hint. Both should be fairly intuitive once you have them out in the appropriate places.

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do you know where i could find these?

ive got a paper hint on toilet roll that has a castle first but i cant find it :/

nevermind i found it

Nice

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