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(+1)

Amazing. Beating this a few times and exploring the nooks and crannies of the pyramid inspired me to replay your other games again--so much fun! I know you often add small easter eggs and secret rooms in your games. Are there any in this one? I have not been able to find one :) Thank you, Ferociter!

(+1)

Thank you, there might be a secret room somewhere in this one...
Nobody has mentioned finding it yet though, so I'm starting to wonder if maybe I made a bit too secret.

(+1)

I didn't even think of a secret room but based on Ferociter's reply, I'm guessing its in the outdoor section.

I tried the outdoor section and couldn't find anything 

Yeah, same. Guess I was wrong.

Must be some sort fake wall somewhere, or maybe jumping off the side or continuing up somehow will do it

I don't know, I do remember seeing some fancy symbols on the wall on my playthroughs that might have something to do with it.

(1 edit) (+1)

Another masterpiece!

My only problem: The boss's lasers are a little colorblind unfriendly. An orange outline or something would be appreciated.

Interesting, I hadn't considered that for that part. Will look into it and most likely include that in a next small optimisation/little fixes update. Thank you!

(+3)

Fantastic as always! Although I do wonder if our adventurer has just broken the cycle of desert to sea by stealing the prism and making the tower unable to call the rain...

The only part that felt a little bit janky and weird was when there were the moving solid light beams (red and blue ones) and they didn't carry you so you had to run along them as they moved. The worst part was that if you jumped into an oncoming horizontal beam, the character would often briefly get vertically stuck there, and if you held toward the beam the character would get "crushed" in midair. Nothing game-breaking though, everything still felt quite playable, so I don't think you need to spend a week trying to fix it!

My favorite moment was when I was in the section with the square block you had to move past the yellow blocks using the buttons. I kept trying to move it to the right to get it through the first block, and it just kept bouncing off, and it seemed like it would have to be frame-perfect and I was getting kind of annoyed... and then I found the REAL solution. I said, "Alright Casper, you win this one... that's brilliant."

(+1)

@Ferociter Hey there, glad to play another pretty game with your special style! I want to report something that's probably a bug. 

At the 3rd unlocked floor of the tower, on the far left where the player is able to get to the outside of the tower for the first time, one of the two platform generating blocks, the right one, doesn't work, as if the light pulse hitting it is too short. 

But get this: when I pause the game in-between pulses it actually generates one platform! I hope you can give some insight into this! Thanks!

(+1)(-1)

Ah I assume you mean the far right. You likely have to refresh your game or perhaps clear your cache(?), as I solved this one earlier today. It works on the browsers and hardware I've tested right now.
If not let me know of course, so I can get back to panicking again.

Very nice to see some names from the old Kongregate days popping up by the way.

(1 edit) (+1)

Oops, I did mean the far right! Also, I finished the game yesterday without any other issues, so thanks for the tips! No reason to panic fix.

 I'm sticking with my good old credentials, I prefer things staying like that! Too bad Kongregate didn't go very well after flash ended, but we have to keep going, I wish you well in doing just what you want!

(+2)

Really, really nice game! We are stuck when leaving the tower (for the first time?) and there is a light platform that takes you up into some knives and another platform that does not start (too low energy?). Any hints?

(+2)

I'm stuck in the same place. Could it be a bug, and the second platform is supposed to get enough energy to start?  

(+3)

can confirm, like yesterday both platforms still worked. something must have changed which made the right platform go wrong.

(+3)

my random guess is that the right platform is created jsut like on the left, but for some reason, the right platform now moves down. so right after creation, it crashes downwards into it's builder thing

(1 edit) (+2)

Fixing a prior issue seems to have caused this new one. I'm on it.

EDIT: And it works again. Apologies for the temporary confusion.

(+1)

Thanks for fixing. We completed the game now, really fun and challenging.

(+4)

@Ferociter Glad you made it over to itch.io! The puzzles are good but somehow the controls of this game feel not as good as in TotFS. The keys tend to have "minor but unpredictable delays" and directions/jumps are occasionally ignored, especially when the beams are traveling.

(+3)

I love this game. Thanks for creating and sharing your work! A slight issue I found, and I mean SLIGHT, is how the slower moving light trails can sometimes have big portions cut off by the "light gates"? "light doors"?... anyways. They'll get cut off and erased even after they have passed through the gates if there is still a portion that hasn't passed through yet. Either way it's practically a flawless game. I just thought that seemed like a bug. Great work!
(1 edit) (+3)

Yeah, that's not supposed to happen. Thank you for the video, I seem to be able to reproduce it more consistently now.
Fixing might take a while.

EDIT: Found the issue and it should be fixed now. Although, if it somehow still occurs, let me know of course, and I'll get right to it ASAP.

(1 edit) (+2)

This is a very good game! Can someone help me though? I don't know how to pass the part where you make 2 light platforms one higher then the other and you have to hop from one to the other multiple times. I just can't figure out the timing for the buttons.

(+3)

That part was really tough... I eventually figured out that you have to jump on the left button first, then hop quickly to the right one, and then back to the left one, and jump off it quickly enough to get on the first platform. Good luck!

(+1)

Thanks!!!

(+5)

Still wish that there was a "Drifting Among Worlds" 2, that game was also very cool but way too short! :O

(+3)

I love your games, man! They are the best! :-)

(+1)

I gotta admit, this game was very long. very good game nonetheless :-)

(3 edits) (+2)

I'm stuck, please help 

  

(+2)

Once you reach that point, you cant advance upward currently. now climb all the way down, the doors left and right at the bottom floor are open now.
for now you will basically go all the way down into the dangerous basement :-)

(+2)

Thank You!!

(1 edit) (+1)

for the last section, when the thing just goes from one side of the platform to the other, is there some way to avoid that, or is it just unlucky if it comes up?

(+2)

you need to jump off the platform and then back. the laser should disappear.

(+1)

you gotta stand at the edge and once it is almost close enough to hit you, jump of the latform to the right or elft and midair move back. so you are a split second to the side of the platform.

(+4)

What a perfect little game. Please never stop creating! Your art style is cool and your puzzle design is amazing. Congratulations!

(+3)

beautiful game - seems a bit easier than the last one ( using this character / sprite set )  but thats not a bad thing - i couldnt finish the last one and i cant finish this though !

keep messing up on the last ? boss with the big red eye  ...

love your work , you have a talent for this and i urge you to keep making more !!!

kudos

(+1)

nice game

(+2)

The last section just tips into being a bit of a pain to repeat when you mess up. It's less the 6 repetitions and more the amount of sub-phases you have to complete. I would almost rather the challenge came from the sub-phases being harder if it meant there were fewer of them.

(+2)

I've just now decreased the number of repetitions to 5, thus decreasing the number of sub-phases and the overall section's length. Additionally, some waiting time between phases has been decreased a bit. Thank you for the feedback!

(+1)

Awesome game, more detailed feedback in my rating! Found one potential bug though. With one of the puzzles with the intermittent / flowing light I noticed that when you close a door when a light beam has not completely passed, it destroys the whole beam, while I would expect that it would just be cut short and the remainder of the beam would continue. Is this intended?

(1 edit) (+2)

Thank you, I'm not sure and am looking into it.

EDIT: This combined with a comment above helped me a lot to identify this issue, which has (hopefully) been fixed. Thanks again.

Just saw the notification for this on Kongregate. Time to play! :D

(3 edits) (+4)

Woo! I was waiting for this!

Update: No idea what I'm doing right now, I'm stuck

Update2: It's been a few hours, my 2 braincells are in agony right now and I can't figure this out

Update3: Wait, I was just being an idiot

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