Loving it so far, though the memory of the bouncy maze has been replaced with kittens. I've found both the creator and what I assume is their home country, but really struggling to see how I can enter the sewers - anyone got any hints?
Loving this so far! Some driving sections are definitely hard, but there’s a charm to it where I don’t mind the (intentional) jankiness at times.
Spoilers below, don’t read unless you’ve seen pirates*
I’m sitting at $500 right now, with one photo task to go. After revisiting the entire map a few times, I’m all ears for a hint that will get me past this (literal crimson) wall. I have a few leads:
On the lookout for the mermaid. I suspect she’s somewhere around thirdington but no luck so far
There’s a mysterious ladder directly south-ish of the claw machine at the beginning.
I’ve turned on the sinks according to the graffiti but nothing happened. I’ve tried both (O = off, / = on) and (O = on, / = off)
It seems like the $570 price for the crimson key leaves no wiggle room for skipping a coin bag. I’ve hopefully gotten them all, but we’ll see…
What finally did me in — and I made it past the video gaming war crime that was the bouncy maze — was the pirate bridge. If this was one pain point, I might have persisted, but it was the accumulation of them.
I've played pretty much everything you've released, and they're often outstanding in terms of design. There are some decisions on this one that I just don't entirely understand.. If there are sections that are going to pile up attempts (eg the surfing, the checkpoint races, the booster slaloms, etc) it's super irritating to have a multi-second flying saucer interlude and then get placed quite far away and, in the car sections, to have my car almost always pointed in the wrong direction as if it's going to drive off screen.
Maybe it's just not for me, but I'll still look forward to the next one :)
Whoops, forcing the car downwards always after a crash was a mistake I missed, but that's fixed now. I've also sped up Ufo the IFO significantly with the latest update. I'm considering adding more (i.e. any) checkpoints for the surfing, perhaps more in the car sections. Thanks a lot for the concrete feedback! Much appreciated.
(The bouncy maze is optional if not going for 100%)
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Loving it so far, though the memory of the bouncy maze has been replaced with kittens. I've found both the creator and what I assume is their home country, but really struggling to see how I can enter the sewers - anyone got any hints?
Solved through the power of posting, if anyone else needs a hint:
Lbh arrq gb purpx lbhe vairagbel!
It's often infuriating to try and track down all sources of leftover euros - can you add some sort of tracker for all sources of euros left?
10/10
bouncy maze took my will to live away
And if that didn't take your will to live away, the endgame might ;-)
oh it did dont worry
(100% now btw)
Casper you've gone mad, ....I love it!
Loving this so far! Some driving sections are definitely hard, but there’s a charm to it where I don’t mind the (intentional) jankiness at times.
Spoilers below, don’t read unless you’ve seen pirates*
I’m sitting at $500 right now, with one photo task to go. After revisiting the entire map a few times, I’m all ears for a hint that will get me past this (literal crimson) wall. I have a few leads:
On the lookout for the mermaid. I suspect she’s somewhere around thirdington but no luck so far
There’s a mysterious ladder directly south-ish of the claw machine at the beginning.
I’ve turned on the sinks according to the graffiti but nothing happened. I’ve tried both (O = off, / = on) and (O = on, / = off)
It seems like the $570 price for the crimson key leaves no wiggle room for skipping a coin bag. I’ve hopefully gotten them all, but we’ll see…
The mermaid is above the bridge leading up to where you first entered Thirdington
For the sinks: Lbh arrq gb tb gb Prageny Cnex nsgre frggvat gurz nyy pbeerpgyl 0 = ba / = bss va nyy ohvyqvatf
To get to the ladder explore the top right area of the map and mess around with the walls a bit.
Great work as always, but I've got to say, the car sections are not fun. Outside them, I'm enjoying the game though. Keep it up!
What finally did me in — and I made it past the video gaming war crime that was the bouncy maze — was the pirate bridge. If this was one pain point, I might have persisted, but it was the accumulation of them.
I've played pretty much everything you've released, and they're often outstanding in terms of design. There are some decisions on this one that I just don't entirely understand.. If there are sections that are going to pile up attempts (eg the surfing, the checkpoint races, the booster slaloms, etc) it's super irritating to have a multi-second flying saucer interlude and then get placed quite far away and, in the car sections, to have my car almost always pointed in the wrong direction as if it's going to drive off screen.
Maybe it's just not for me, but I'll still look forward to the next one :)
Whoops, forcing the car downwards always after a crash was a mistake I missed, but that's fixed now. I've also sped up Ufo the IFO significantly with the latest update. I'm considering adding more (i.e. any) checkpoints for the surfing, perhaps more in the car sections.
Thanks a lot for the concrete feedback! Much appreciated.
(The bouncy maze is optional if not going for 100%)
With the surfing, just change it so it spawns you right at the surfboard you last used. That helps cut out 2-3 seconds of walking time - very useful!
Done.