Once again we need to save the world with hardcore playforming😄
There's a typo in the shrine.
Great game as always!
One hero is chosen to make their journey to deliver the Purifying Gem to the shrine high above. Navigating through the tricky platorms, waterfalls, and festering darkness will prove difficult, or so the Elders say. Luckily, the Gem allows its bearer to float, so that even a surface dweller can navigate through the unforgiving landscapes and ancient temples.
Reach the Shrine, lest the lands be swallowed in Infinite Darkness.
- Left, right arrow keys / A, D: Move
- Up arrow key / W / Z / K / Space: Jump, float
- Down arrow key / S: Interact, ???
- Escape / P: Pause
- M: Mute
- Q (while paused): Quit to main menu
Log in with itch.io to leave a comment.
Once again we need to save the world with hardcore playforming😄
There's a typo in the shrine.
Great game as always!
That is some difficult well made platforming, Ferociter! I've played this a couple times already but I figured out that there may be secrets in all of your games so I decided to revisit this and found the secret rooms. Good work as always! Hope to see more games from you!
Last section with the water column with mold going up it is way too hard
I take it back, every part behind that sealed door is too hard
hey man you should try the secret ending, It's wayyyy harder
Guess I liked it ;)
Also, Can you please add a checkpoint here
Hi Ferociter! Just wanted to say, what a simply amazing game this is! Not too long, not too short. difficult, but not impossible and beautiful designs!
The inner sanctum is evil, especially the part with the big rotating mold bar and the keys. Had fun though.
are you talking bout the secret ending
No, the main ending is easy for me now, I don't know where the secret ending is. I know there is a pu maualuga i le puipui agavale o le malumalu i totonu (translate from samoan --> english for potential spoiler) but I don't know how to get there
well first you need to find 2 secret artifacts and then to go the hole on the left wall past the doors then do some extremely hard jet platforming
first one is at the bottom left main door artifact. You need to get to the grass area and get in the hole on the left wall
second one is in a hole at the top of one of the temples you use to unlock things (I think it was the moving water clouds one)
then you go to the shortcut unlock in the door temple and go up the small water fountains then jump off to he side on the last one to get in.
the rest is up to you, your skill and your persistence.
10/10 game, pretty nice platforming.
What an experience this was. Fantastic game! I think something that might get looked over, but proves just how great you are at game design is that from each checkpoint if you reset or died you could almost immediately jump back into the challenge. It didn't start the cycle of obstacles in an awkward space where you had to wait 10 or 15 seconds before you could actually start playing again. I look forward to seeing more great things from you. 5/5
Hm... At first I though it was strange that the secret levels Supposedly didn't give you anything even though it did. but then I realized that those signs were not from the dev, but in fact from the elders. Hm...
nwod uoy tel annog reven pu uoy evig annog reven say this in reverse
If Cataractae had a bad ending:
The Darkness Mold kills the Hero and the Hero never lives again
Darkness Mold is overgrowing
The world is swallowed in Infinite Darkness
The message of the ending will be:
The world, not protected by the Gem, failed to save the world from the Darkness Mold.
The world is swallowed in Infinite Darkness for a very long time.
uhh small mistake i think it's
The hero, not protected by the Gem, failed to save the world from the Darkness Mold
Let's go!! After using a walkthrough to get the hidden keys, I got the secret ending. That whole section was insane!!
man you used a walkthrough? I just tried to go into openings to see if i could break the game or escape the map for an ending but, instead I found a hidden thing so I decided to search for them and honestly, I thought there was 3 one for each key but it was just 2 :|
solid jetpack mechanics, but i died about 400 times on the death elevator in the final temple
Which one? The one where you move slower than the block so you have to go to the side and wait?
Hey I play this on a laptop and for some reason when i enter the water makes my game lag very hard and sometimes even makes the tab reload itself. I was wondering if it’d be possible to add a remove particles option or something similar. It would be very helpful. thanks.
p.s. If the creator of this game reads this, I want you to know that you should be proud of your work as it is the most entertaining “flash game” on the internet.
I'm alarmed to discover from the comments that the bonus challenge rewards a different ending, because I would have wanted to achieve the normal ending first, and started the bonus challenge on the understanding that there really was no reward (as was stated at the start). Now I'm partway through the bonus room and I really don't want to lose that progress, so (I assume) I'll never see the normal ending unless I lose the progress or replay the whole game.
Other than that, phenomenal as always. Does feel a bit too linear to be called a "metroidvania," the same way Amidst the Sky did; even though you're technically backtracking for collectibles, you generally know exactly where to go and it's very driven toward progressing in those few directions. (I realize now it wasn't you who called it that, actually it was Bart Bonte. But the point stands.)
Don't worry, contrary to Amidst the Sky and Drifting Among Worlds, there's a way to get (warp, perhaps I should call it) back after you've seen the Secret Ending.
this part really need's a check point it is really hard
yeah, no he continuado el juego por causa de este nivel especifico
I know I Spent 30 minutes trying to beat it
huh well i was working my way through the secret area and i accidentally phased through the floor and got the true ending i tried it again and the glitch is repeatable and i think it works in other areas as well but im not sure (look i aint explaining it in explicit detail to everyone so they can abuse it)
If they abuse it that's their choice to not get the full experience of the end of the game. I think it's more important to give Casper as many details as possible in case he happens to want to try to fix it.
Man, whatever that tech is, I can't figure it out, and it would be a BIG deal if anybody wanted to speedrun this game. Oh well, I guess :(
This was absolutely amazing! The controls were great and the game was challenging but not too hard, as per usual, such as with the secret room that I never seem to find. I hope to see more of your games soon!
I was wondering @Ferociter, how skilled are you at your own games? ;-)
I don't know how to aswer that without it seeming like bragging, which in itself already sounds a bit like bragging.
Just keep in mind that I've played my games more than anyone, for obvious reasons.
It's not bragging when someone asks you specifically for it, in my opinion at least :-) But I hear you ;-) It could swing a few ways I think, indeed, because you test it a lot, you could be really good at it, or, you would be able to calibrate it with help of others or based on experience, without the need of being really good at it yourself.
Either case, I was just wondering how that works, thanks for the (quick) answer!
Loved this new game, its like Tower of the Scorched Sea meets Cursed Travels. Great work as always, Casper :)
This game is extremely good and one of the best I have ever played.
The controls are smooth and nice to use, the music fits with the game very well and is generally nice to listen to, the pixel art is excellent and the gameplay feels great.
There's really nothing bad i could say about the game except maybe the obscene difficulty of the later challenges on your first playthrough, but most would see that as a good thing. Cataractae is in my opinion the best game ferociter has made so far, one of the best web games overall and one of my favorite games ever. It is also the only game where i have dedicated considerable time in speedrunning, and i hope to continue to get better at it.
Current PB/WR for secret ending:
Pffffffffffrrrrrrrrrrrrrt, step by step, one segment per day, I'm getting through the secret area, but man oh man, this is frustrating. Did I say some parts really are frustrating?
Can you pls add a checkpoint in the final level b4 the elevator of death
other than that its awesome
Yeah, that was the first part that got me frustrated as well... be prepared for more though ;-)
Fun game! :D
I know there's some hints down below, but I figured, let's start my own thread at the top. Does anyone have any concrete hints regarding ...
Edit: Nvm, just saw there's an elaborate explanation below already.
Just happened to stumble upon a secret door.
but it is closed.
Is there any way to open it? :-)
Yeah, there's two key fragments hidden in the world, hints are given below by others. Can't find one of the parts though.
From my bad memory, one of the pieces is in one of the temples (not the final one).
Basically a one room thing there and at the top, where waterfalls move left with black stuff in the way, there is a hole in the top of the room.
other one is, if I remember correctly, from the very bottom of the world, the path to the left (which also leads to a normal key piece).
there is a section where you fall down through some winding black goo paths, having to collect fuel and fly around, basiclly "dont touch the wall while flying stuff.
at the bottom of that, to the right is a wll with a tiny opening above it.
normal way to go here would be to go left and up through another goo tunnels flying section.
if you looking for it, you will easily find the opening.
Getting in there ia the hard part cause after all the goo dodging while moving downwards, you have to keep a certain amount of fuel.
and obviously react fast enough so you can fly into that opening.
Finally made it through that area, really nice surprise there.
jsut took me tons of tries to get there :-)
this is like another game called above the clouds something like that
it is literally made from the same person :-)
Amidst the Sky is the one you're thinking of. Casper has several of these fantastic platformers, with various degrees of skill vs puzzle content. These two are on the "completely skill-based" end of the spectrum, along with Soul Mirror. If you want a more even balance of puzzle vs skill, try Temple of the Four Serpents and Tower of the Scorched Sea. If you want puzzle platforming with a much lower skill barrier, try the two Cursed Travels games. And if you want no platforming but plenty of puzzling, go for Lost in Firefly Forest.
great game great work - congrats
i do really like the style and moreover short but teasing story
looking forward to more stuff from you :)
I would like to download can you exported for windows
It will probably be in the next update of Flashpoint. I could curate it and then upload the curation to Drive with instructions on how to add it to your own copy of Flashpoint, but other than that I don't know if there's any way to play it while fully offline.
good job it's different cool game
i think i lost 20 years of my life trying to beat this
fantastic game as always
cataractae means waterfalls btw
I almost gave up at the (real) last challenge. 🤐
Great game as usual.
Yeah I'm stuck lol
How many checkpoints in the last challenge?
Great Game. Wish I knew what was at the end of the secret room after getting both keys. That one was just way to difficult for me to pull off.
Final salvation :-)
My eyes get tired trying to track this tiny character
Dear Casper, if I were ever to meet you, I really don't know whether I would smack you on the back of our devious head, or to hug you. This has been the most frustrating yet profoundly satisfying gaming experience in 2021, or maybe even the last 2 years, right behind Outer Wilds.
Keep 'em coming you beautiful bastard!
The small screen along with the dark brown, red, and purple colors made it very hard to see since I'm colorblind. Zooming in makes it blurry. You should use nearest neighbor texture filtering. I want to keep those crisp, delicious pixels looking sharp.